How to Flip in RS3


1. Introduction

Hello,consider yourself luckily that you have found this Blogspot. Because this Flipping method is worth minimal $20 and i'am giving it for free including a special spreadsheet which will optimize your profits. 
the purpose of my Blogspot is to explain to others how to make money using Flipping. I've been merching now since about 2004. Since I have been merching for numerous years, I've learned first hand what works, and what simply, does not. In addition, I've had the chance to experience merching through many different updates (implementation of the Grand exchange, etc.). I've made quite a bit of money through various forms of merching, but flipping has been by far the easiest and most consistent form.

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2. What is flipping

In my opinion, flipping is using the impatience of others to profit on items in a small amount of time. Basically, flipping is buying an item(s)for a set price, and selling those item(s) later for a profit. You may be thinking, how is flipping using the impatience of others? Well, as I'm sure you have all done in the past (or still do), you buy items above their normal prices in order to buy them quicker or vice versa, sell them under their normal prices in order to get your money faster. In reality, this is not doing much for you, it's only helping us Flippers profit off of that. Flipping has never been a really difficult method of merchanting, however, since the Free Trade update, it has become even more profitable, as well as even becoming easier.

One huge misconception with Flipping, and merchanting in general, is that you must have X amount of cash to merchant. This couldn't be further from the truth. Any one person can make money through the use of merchanting, with any amount of base cash. With that being said, the amount of cash being made depends greatly on your base cash pile. Some people will say it's almost not worth merching unless you have X amount of cash. In my opinion, ~10m is a great amount of base cash to really get going, but if you do not have 10m, don't worry. What I like to recommend to people who wish to merch with less than 10m is the following;

  • -Setup your merches with 80% of your total money
  • -While merches are in the grand exchange, continue to make money money via an alternative method.

Following this strategy will get you 10m in no time and then it will really start to pick up. So don't listen to those who say you can't merch with less than 10m, that is wrong. What should be said, you can't merch effectively with less than 10m.
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3. Grand Exchange Limits

The limit works like the following; you may buy the 4 hour limit's worth of any item, not more. After buying said amount, you may now sell it back instantly to the grand exchange without the previous waiting period. Simply put, you may only possess the 4 hour limit quantity at any given time (unless you want to wait 4 hours). If you sell back this quantity, there is no need to wait another 4 hours.

Why is this beneficial? Well, before the update, it was hard to get a lot of flips in, unless you chose more than one item to flip. Now, if you find an item that seems to be working well, you can almost "abuse" it. For example, you buy 25k fire runes for 4gp and sell them it 7gp (all values are made up) you can continue to do this flip assuming you sell back the previous 25k fire runes.

You've been reading about all these 4 hour limits, but what are they exactly? Check out this chart to see all the 4hour limits per item:RuneScape wikia.

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4. Choosing an Item

Choosing an item(s) is one of the most frustrating portions of flipping (merching in general) for both novice and expert flippers, however some of the more advanced flippers will create lists of items that work / don't work / haven't tried that will help with a lot of the hassle. Over time, you will start to build up a list similar to this. When an item works for you, save it in a notepad, word doc, or just simply write it down. With that being said, it is still recommended to look up items before flipping, don't always assume they will work because they have worked in the past.

Judging by experience, the biggest reason people stop merchanting is due to the process of finding an item(s). They assume that they can't find any items, so they are not meant to be a mercher. This is not the case. Most merchers have a hard time choosing an item(s) for a variety of reasons. Having a difficult time finding an item is normal, especially for beginners. The more practice you have, the faster you can overcome this obstacle.

The biggest piece of advice I can give someone who wishes to find an item, is to find what works for YOU. Every mercher has items that work for them as individuals, as well as items that simply don't work. Also, when people ask a Flipper which items to flip, they will NEVER (or at least I hope), give away items because it will cause them to lose profit. Think about it. If you are flipping an item(s) will little to no competition, you'll be able to buy and sell it much easier. In addition, you will not have to worry about those *insert bad words* who just love to under cut and over cut your prices (See Merchanting Etiquette). If you do not take anything else out of this guide (which I hope is not the case), at the very least take the following out; Every mercher has item(s) that work for them, as well as methods / strategies that work for them. Find your own methods, find your own items, and simply improve on your technique. If it's slow at the start, no worries, it will pick up in time.

The best thing you can do, is test out a bunch of various items, and find what works best for you and your cash pile

One great benefit of Flipping is the minimal risk it brings to the table compared to other merching forms. An actual loss with Flipping is rare, but it does happen, you will lose money at least once, it happens to the best of us. Cut your losses and off you go. Even though flipping has a risk factor, there are certain ways to minimize this factor. Some Flippers will flip anything that can profit, however it is possible that they flip an item(s) that is crashing and the GE happens to update during their flip. There are certain ways to go about choosing any item to avoid much loss, even if your caught in an update.

If your here for the money, and don't mind a little loss here and there, feel free to skip ahead. If your interested in finding the safest method of Flipping, read on.

To begin, if you are not aware, the Runescape website comes with a feature that assists you in the process in which to choose items. Make your way to the grand exchange feature on the Runescape website Grand Exchange Database


After going to the Grand Exchange page, look for items you may be interested in Flipping. After finding a few items, you will need to look at a few things. The first thing, that will give you a general idea is the numbers that are either Red with a negative (-) in front or Green with a positive (+) in front.

The safer ones are typically the Positive (+) Green ones.

Typically Safer


Typically more risk involved


Just because it is red or green, doesn't automatically mean it is bad / good, it's just to use as a rule of thumb.

Next, if satisfied, click on the item itself to view the graph. There are 3 variations seen on graphs (usually). 1) A positive (rising) trend. 2) A stable trend. 3) A negative (crashing) trend. This is what will give you the best idea in terms of risk factor. See the following pics for more details.

The following pics will be using the 90-day trends. However, please note, for most merching, it's best to investigate and compare all 3 trends (30,90, and 180-day).

Pic 1 - Stable item : Look at this graph, but notice how there has been little to no movement over the past few days. This is considered a safe item to flip.

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5. Determining the price

Determining the buy and sell prices is one of the easier parts of Flipping, especially after the Free Trade Update. Before the update, it required a little more guesstimation (basically guessing, using logic ^.^). Now a days, you follow the following steps in order to accurately find a buy and sell price;

All examples will be using "raw lobsters"

Step 1) Buy only one(1) of your item 10-15% over guide price (if not more). You may think this is foolish, but I'll explain later on in this section.

Step 2) Find price at which the item bought at. Mark this price down, it is your SELL price later on. *See pic*

**You get money back, the 10-15% over guide just means that you will get the best current offer for the item, therefore the price you will sell it at later.

Step 3) Sell your one (1) item in the 10-15% under guide price. Mark the price it sells at down. This is the price you will BUY the items at. *See pic*


Step 4) Determine your profit margin. In this case, it is 2gp. In addition, some items that are more popular, will have margins that are continuously changing, which can be annoying.

To conclude this section, you follow those steps to determine the buy and sell price. You follow the same method, even for more pricey items. For the examples given, you would Buy X amount of raw lobsters for 129gp and sell for 131gp. Sure, this may not be the best flip ever, but it is an example. One of the most important things when determining these prices, is to be patient. 90% of the time, they will not all buy instantly, they may take up to an hour or more. Try to avoid raising or lowering these prices because it will undercut / overcut others, who will then lower / raise their price. In the end, you will both lose profit, so be patient.

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Keep track of your flips

To manage your trades I have created a special spreadsheet for you. So you have a clear overview of the trades you have made. This spreadsheet will show exactly how much you have made per trade in percentage and in GP. I'am sure by using this spreadsheet you will make millions of GPs even faster. 

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Goodluck making Millions of Runescape GP's